{"id":1053,"date":"2016-06-27T04:39:42","date_gmt":"2016-06-27T04:39:42","guid":{"rendered":"https:\/\/smursh.net\/dcc-ref\/?page_id=1053"},"modified":"2016-06-30T06:17:01","modified_gmt":"2016-06-30T06:17:01","slug":"dcc-forget-me-nots","status":"publish","type":"page","link":"https:\/\/smursh.net\/dcc-ref\/dcc-forget-me-nots\/","title":{"rendered":"DCC Forget-Me-Nots"},"content":{"rendered":"<p>For some reason, it&#8217;s *really* easy to forget to apply certain rules when the action is getting hot and heavy during a game.<\/p>\n<p>Here are some things several members of the DCC Community found easy to forget:<\/p>\n<ul>\n<li>Luck Mechanic: players can burn luck before or after a roll to modify the result, but not both&#8230; that is&#8230; they can burn luck <strong>once<\/strong> to affect the roll.\n<ul>\n<li>Arguably, halflings can boost that result by adding in some more luck afterward<\/li>\n<\/ul>\n<\/li>\n<li>Use\u00a0Luck of party members to decide what happens to whom when and how much<\/li>\n<li>Luck can mitigate Fumbles<\/li>\n<li>Rolling Morale Checks for NPCs (p. 94)<\/li>\n<li>It takes an action to:\n<ul>\n<li>Light a torch or lantern<\/li>\n<li>Ready a scroll<\/li>\n<li>Get an item from a backpack<\/li>\n<li>Get up from being prone<\/li>\n<li>Mount or dismount<\/li>\n<li>Read a scroll or drink a potion<\/li>\n<\/ul>\n<\/li>\n<li>It takes\u00a0<em>either<\/em> an action or a move to:\n<ul>\n<li>Draw or sheathe a weapon<\/li>\n<li>Equip or drop a shield<\/li>\n<li>Open a door<\/li>\n<\/ul>\n<\/li>\n<li>Use a lower initiative die (d16) for those wielding two-handed weapons<\/li>\n<li>Except for dual-wielding halflings, action dice lower than the d20 do not get crits<\/li>\n<li>On a natural 20, spellcasters double their CL bonus on the spell check<\/li>\n<li>Thieves get XP from bypassing traps<\/li>\n<li>STR less than or equal to 5 and character can wield either a weapon or a shield but not both.<\/li>\n<li>STA less than or equal to 5 and character takes double damage from poison and disease.<\/li>\n<li>INT less than or equal to 5 means character cannot read or write, less than or equal to 7 means character can only speak common.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For some reason, it&#8217;s *really* easy to forget to apply certain rules when the action is getting hot and heavy during a game. Here are some things several&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1053","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>DCC Forget-Me-Nots - DCC RPG Community Resource Site<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/smursh.net\/dcc-ref\/dcc-forget-me-nots\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"DCC Forget-Me-Nots - DCC RPG Community Resource Site\" \/>\n<meta property=\"og:description\" content=\"For some reason, it&#8217;s *really* easy to forget to apply certain rules when the action is getting hot and heavy during a game. 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