How do you handle leveling?

 

Do you roll the body in funnels?

 

Selections from the Google Plus Community FAQ:

How do you do “roll over the body”?

Roll a d20. Try to roll your Luck score or lower. That’s a Luck check/roll the body roll. Keep in mind zero levels don’t get to check; they die at 0HP.

How long is a turn?

10 minutes! Keep this in mind when looking at spell results.

When do PCs level up?

Whenever the judge says they do. The RAW recommends leveling to 1, regardless of XP, for any survivors of a funnel. Some people allow leveling in the funnel, on the spot, if a PC makes 10XP.

Whether you want to have PCs level up instantaneously upon gaining requisite XP or make them wait until they are safe or even make them carouse is a matter of taste.

What is best in life?

Crush your enemies. See them driven before you. Hear the lamentations of their women.

What’s the rule for _____?

You are the game judge, so make something up! But later you can find the info hidden by GG in a spell result or something weird like that. DCC, bitches. For instance, invisibility rules hidden in spell and mighty deed descriptions.

Do halflings give 2 Luck to other PCs, or just 1?

Two Luck.

Source: Word of god. 

What is the deed die added to?

All attack rolls and damage rolls. Roll it when first attacking, and don’t re-roll it when rolling damage; just add it to your damage total.
>Whether you roll the die more than once for separate attacks in the same round (i.e. after hitting level 5) is kinda moot, but go with whatever is easiest for your players.

Do dwarves get a deed on their shield bash?

Probably not, unless they haven’t used their deed on their main attack(s). This one is contentious.

What does one use for a GM’s screen?

Official ones have been in the wild for a while now. If your question is about customizable screen materials, ask in a general RPG community or at your FLGS. Or Staples.

Can I choose any spell result?

Generally, no, you go with the result you rolled. But some spells specifically allow you to choose lower results. Mercurial magic gets into this a bit too.

What happens when you roll a natural 20 on a spell check?

Add double your level instead of 1x your level to the spell check total.

How does surprise work?

Pages 76 & 77 seem to indicate it gets one side a free round in which to act. How surprise is determined is up to your play style.